<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The App Farm</title>
	<atom:link href="http://www.theapplicationfarm.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.theapplicationfarm.com</link>
	<description></description>
	<lastBuildDate>Tue, 20 Oct 2009 15:02:03 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>A Story of Why Devs Should Think Twice about Developing for the iPhone</title>
		<link>http://www.theapplicationfarm.com/2009/10/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/</link>
		<comments>http://www.theapplicationfarm.com/2009/10/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 19:05:33 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.theapplicationfarm.com/?p=566</guid>
		<description><![CDATA[But if Apple doesn't fix these problems soon, those numbers will begin to mean less and less, and at some point the number of apps in the App store will be about as meaningful as the number of videos uploaded to YouTube.]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline;"><strong>2 Rejections and 42 Days of Waiting</strong></span></p>
<p>Last week we received an e-mail from Apple&#8217;s App review team notifying us that after 14 days of review, our latest update to iCombat Lite would not be accepted because of &#8220;inappropriate keywords.&#8221; The offending keyword was &#8220;wii tank,&#8221; and we had chosen this because many of our users have told us that our game reminded them of the tank mini game that is part of <a href="http://www.youtube.com/watch?v=jM1jOa0aNxU&amp;feature=related">Wii Play</a>.</p>
<p>While we knew not to use current iPhone app names as keywords, it had never in a million years occurred to us that &#8220;wii&#8221; might be problematic.  In Apple&#8217;s words, they &#8220;cannot post applications that contain irrelevant keywords in their search criteria&#8221; and suggested that &#8220;it would be appropriate to remove &#8216;wii tank.&#8217;&#8221;  Interesting since they: 1) had already approved our <a href="http://bit.ly/1QvEdF">iCombat</a> paid version with the same keyword, 2) have approved an <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=295233437&amp;mt=8">app</a> with Wii in the title, and 3) they had already rejected iCombat Lite two weeks prior for some other reason without mentioning any problems with the keywords.</p>
<p>What is so frustrating about this latest round of trivial rejections is that the app review &#8220;feedback&#8221; seems to always come on day 14 (at the earliest), and happens serially.  To give you an idea, we first submitted iCombat Lite update 1.1 on September 8th, 41 days ago!  After being rejected for an issue Apple reported with the code on September 22nd, and spending several days working on replicating the bug (which we never even managed to), we resubmitted the exact same keywords and code on September 28th.</p>
<p>On October 12th (14 days later) we received notice that the entire update would need to be resubmitted because of the &#8220;wii tank&#8221; keyword.  Had anything changed from the approved iCombat Paid version or the previously rejected lite version?  Nothing at all&#8230;and so we deleted the words, resubmitted and for the third time started another 14 day approval cycle.  All in all, if we are lucky we expect the iCombat Lite update to be approved on October 26th, just 48 days to get to market (42 if we subtract the days we took to work on the first rejection).</p>
<p><span style="text-decoration: underline;"><strong>Reasons to Avoid Developing for the iPhone</strong></span></p>
<p>Ignoring how illogical this last keyword rejection has been, the real damage of the current app approval process is that it has created a slow and arbitrary development environment that does nothing but discourage indie developers.  The biggest issues with this setup are:</p>
<ol>
<li><strong>Slower development cycles</strong> &#8211; As if figuring out what users wanted wasn&#8217;t hard enough, now add a 14 day approval delay which quickly turns into 1 month with any rejection and you have a buffer that really starts to isolate developers from their users and this constrains the feedback &#8211; iteration loop</li>
<li><strong>Product/ Market fit is replaced with Product/ Apple fit</strong> &#8211; To use Andreesen&#8217;s <a href="http://web.archive.org/web/20070701074943/http://blog.pmarca.com/2007/06/the-pmarca-gu-2.html">advice</a> (worth a read), entrepreneurs should &#8220;do whatever is required to achieve product/ market fit.&#8221;  Here the only thing that matters is finding what users want and giving it to them.  Yet with Apple as the gatekeeper success is not determined by the market but first by whether Apple will LET you play in its garden. This perverts the goals of the developer and ultimately reduces the chances that an efficient product/ market fit can occur.  You could even argue that on the off chance that you find an exceptional product/ market fit you are at even a higher risk of being cannibalized or pulled or copied by Apple itself.</li>
<li><strong>Impossible ROI calculations</strong> &#8211; If you are trying to run a business based off of App development, how can you possibly calculate the return on your investment when you have no control over your launch to market? Unless you are <a title="ngmoco" rel="homepage" href="http://www.ngmoco.com">ngmoco</a> with funding from <a title="Kleiner Perkins Caufield &amp; Byers" rel="homepage" href="http://www.kpcb.com/">Kleiner Perkins</a> then how can you build a business on top of such uncertainty (market and execution risks should be more than enough to contend with without having to worry about the d-bag app reviewer risk)</li>
<li><strong>App approval amnesia and the lack of a fast track system</strong> &#8211; What seems to be happening all too often is that previously approved apps, after waiting weeks in the queue, get rejected for features that had already been approved in past releases.  This approval amnesia combined with being lumped in with new app approvals creates a developer disincentive to work on refining applications.  Does it make sense when iCombat Lite, having been live for 3 months with 100k installs and no complaints, suffers a 40+ day delay because it is being forced to the back of the line over and over again to wait amongst what is new crapware?  The sooner these apps can get updates out the sooner they can deliver high quality experiences to Apple users.</li>
</ol>
<p>All of these factors serve to undermine developer confidence, reduce the quality of apps in the store, and ultimately choke app development activity.  Developers are already looking to other platforms and are limiting investment as the environment has simply become too unpredictable to work with.  Sure Apple has its reasons, namely pushing its 85k or 100k or 250k apps commercials to prove it has the most evolved app ecosystem versus its peers.  But if Apple doesn&#8217;t fix these problems soon, those numbers will begin to mean less and less, and at some point the number of apps in the App store will be about as meaningful as the number of videos uploaded to YouTube.</p>
<h6 style="font-size: 1em;">Related articles by Zemanta</h6>
<ul>
<li><a href="http://www.slideshare.net/dustinjacobsen/iphone-apps-from-idea-to-implementation-2246732">iPhone Apps: From Idea to Implementation</a> (slideshare.net)</li>
<li><a href="http://www.wired.com/epicenter/2009/07/big-game-publishers-muscle-in-on-iphone-upstarts/">Big Game Publishers Muscle In On iPhone Upstarts</a> (wired.com)</li>
<li><a href="http://wireless.ign.com/articles/102/1025292p1.html">ngmoco Hires MySpace Executive Jason Oberfest to Helm Social Applications</a> (wireless.ign.com)</li>
<li><a href="http://thenextweb.com/2009/10/14/shazam-hits-50-million-user-mark-raises-funding-kleiner-perkins/">Shazam hits 50 million user mark and raises funding from Kleiner Perkins</a> (thenextweb.com)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.theapplicationfarm.com/2009/10/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The App Keyword Surprise: Apple Makes iPhone Devs Feel Helpless, Again</title>
		<link>http://www.theapplicationfarm.com/2009/07/the-app-keyword-surprise-apple-makes-iphone-devs-feel-helpless-again/</link>
		<comments>http://www.theapplicationfarm.com/2009/07/the-app-keyword-surprise-apple-makes-iphone-devs-feel-helpless-again/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 17:01:06 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[approval process]]></category>
		<category><![CDATA[ITunes Store]]></category>
		<category><![CDATA[keywords]]></category>

		<guid isPermaLink="false">http://www.theapplicationfarm.com/?p=454</guid>
		<description><![CDATA[Apple just released an update to its App store that now allows developers to include keywords on their applications.  The problem is that they did not warn developers or even explain what the change means.  Even more important is that they require that developers submit updates to their apps to include these keywords.]]></description>
			<content:encoded><![CDATA[<p>This morning saw the addition of keywords for applications in the App store, and right now most developers are confused.  Without explanation, Apple has implemented a change that most developers only discovered when trying to check their daily sales reports in iTunes Connect.  Without so much as an e-mail, developers are scrambling to update their applications but don&#8217;t really know where to begin.  Currently, there are inconsistencies in the instructions and no recourse for seeking clarification (see developer Owen Goss&#8217;s confusion and David Barnard&#8217;s frustration on Twitter <a href="http://bit.ly/4vedzX%20">here</a> and <a href="http://bit.ly/4vedzX%20">here)</a>.  A screenshot of the source of confusion is below:</p>
<p><img class="aligncenter size-full wp-image-457" title="iTunes connect prompt" src="http://www.theapplicationfarm.com/wp-content/uploads/2009/07/iTunes-connect-prompt2.png" alt="iTunes connect prompt" width="625" height="151" /></p>
<p>The biggest question with the change is the last sentence of the above, which could mean that the only way to change keywords for an app is to submit to Apple an updated version of the app for approval. This may not sound like a big deal but if indeed app updates are required it could open developers back up to the <a href="http://www.techcrunch.com/2009/05/14/the-app-store-crapshoot-strikes-again/">pschizophrenic</a> app approval process and only further delay the approval process (currently at 12-14 days). Traditionally everything but the binary (app summary, price, icon image, etc) can be changed without resubmitting an application so that should be the case here.</p>
<p>The addition of keywords will be another filter separating actively developed versus abandoned apps (as was the 3.0 compatibility update) but it will simultaneously bring back the topic of keyword optimization.  This keyword marketing <a href="http://www.edibleapple.com/developers-are-manipulating-app-store-search-results/">strategy</a> has been around for quite some time so we will see if Apple does anything to curb outright app name poaching.  For example, a developer could choose to put the top 10 app names as keywords instead of words relating to the type of app being marketed.</p>
<p>Hopefully the additions of keywords will help discoverability but Apple needs to still do a better job of keeping developers in the loop.  For anyone who takes app development seriously as a business, Apple&#8217;s poor communication only serves to further alienate developers from the platform.  No one wants to be reminded they have a gatekeeper to their business, and Apple does a great job of making developers feel helpless almost any chance it gets.</p>
<p><strong>Update: </strong>It looks like Apple has resolved some of the confusion around the keyword character limit as well as the keyword submission process.  As with all other app description features developers can change their keywords from within iTunes Connect without submitting a new build &#8211; this however only applies to the first time.  Once keywords are set, developers will have to resubmit their app to change them.  This clearly will not help with app approval delays.</p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://www.engadget.com/2009/07/28/google-voice-iphone-app-rejected-current-gv-apps-lose-connectio/"> Google Voice iPhone app rejected, current GV apps lose connection with iTunes </a> (engadget.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.engadget.com/2009/07/28/google-voice-app-gv-mobile-ported-to-jailbroken-iphones-web-app/"> Google Voice app GV Mobile ported to jailbroken iPhones, web app version in the works </a> (engadget.com)</li>
<li class="zemanta-article-ul-li"><a href="http://blogs.wsj.com/digits/2009/07/22/watching-an-iphone-feud-on-the-daily-show/?mod=rss_WSJBlog"> Watching an iPhone Feud on &#8216;The Daily Show&#8217; </a> (blogs.wsj.com)</li>
<li class="zemanta-article-ul-li"><a href="http://paidcontent.co.uk/article/419-spotify-waves-iphone-buzz-under-apples-nose/"> Spotify iPhone App </a> (paidcontent.co.uk)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/5a00b39d-d507-49f8-9e70-e6019d9f033f/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=5a00b39d-d507-49f8-9e70-e6019d9f033f" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.theapplicationfarm.com/2009/07/the-app-keyword-surprise-apple-makes-iphone-devs-feel-helpless-again/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Just How Much Does a Lite Version Help Boost App Sales?</title>
		<link>http://www.theapplicationfarm.com/2009/07/just-how-much-does-a-lite-version-help-boost-sales/</link>
		<comments>http://www.theapplicationfarm.com/2009/07/just-how-much-does-a-lite-version-help-boost-sales/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 19:42:18 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[conversion rates]]></category>
		<category><![CDATA[iCombat]]></category>
		<category><![CDATA[lite]]></category>

		<guid isPermaLink="false">http://www.theapplicationfarm.com/?p=422</guid>
		<description><![CDATA[While we were initially hesitant to launch a lite version of iCombat, 1 month of data has made us think that it was a good idea to go lite.  Our conversion stats for the 1st month pointed to a 7% conversion rate and a 6x increase in sales of iCombat.  The lite version clearly helps sales in the App store.]]></description>
			<content:encoded><![CDATA[<p>The day after we launched <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320112584&amp;mt=8">iCombat lite</a> (iTunes link) I wrote a <a href="http://www.icombatgame.com/2009/06/24/iphone-app-developers-do-not-fear-the-lite-version/">post</a> about how we had waited months longer than we should have to launch a lite version.  Looking back the delay was caused mostly by a fear of cannibalizing our potential user base and concern for giving away our <a href="http://icombatgame.com">iCombat</a>&#8217;s secret sauce in the demo version. After a month live in the app store, the evidence for doing a lite version is compelling proof for anyone looking to launch an app on a small marketing budget. See below the 1 month conversion stats as well as some of our key takeaways:</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-447" title="iCombat Lite conversion rates" src="http://www.theapplicationfarm.com/wp-content/uploads/2009/07/iCombat-Lite-conversion-rates2.bmp" alt="iCombat Lite conversion rates" /></p>
<p><strong>Conversion rates well above 5%</strong></p>
<p>Most developers <a href="http://www.iphonedevsdk.com/forum/business-legal-app-store/15236-lite-full-conversion-rate.html">report</a> conversion rates between 0.5% and 2%, and while Ethan Nicholas of iShoot fame at one point <a href="http://blogs.oreilly.com/iphone/2009/01/who-says-lite-apps-dont-work.html">claimed</a> (see comments) a conversion rates of 8% (200k sales off of 2.4MM lite downloads at the time) we didn&#8217;t think that was a reasonable expectation given the increased competition in the App store since (and in the gaming category more specifically).  And since there is no way of knowing where users are coming from we thought at minimum we should break out the conversion rates controlling for the previous month&#8217;s sales average.</p>
<p><a href="http://icombatgame.com"><img class="alignright size-medium wp-image-467" title="iCombat icon" src="http://www.theapplicationfarm.com/wp-content/uploads/2009/07/iCombat_ICON_512x512-300x300.jpg" alt="iCombat icon" width="129" height="129" /></a>I was surprised when I found our conversion rates in the control case close to 7% percent for U.S. sales.  Even when iCombat was clearing over 2.5k lite downloads a day our conversion rate was peaking at above 9%. While the early high conversion rate could be attributable in part to iCombat&#8217;s update that also occurred during the period, the averages trended steadily around this rate both before and after the update went live.  Aside from the new release it is worth noting that most other conditions were controlled for as there was no press, no features by Apple, no reviews, advertisements or anything else that might have spiked sales (a real marketing coup we know).</p>
<p>As for the big surge in monthly sales (5x), this is a bit skewed due to the low average volume of sales iCombat had experienced in the month prior to the launch of the lite version.</p>
<p><strong>Some lessons learned:<br />
</strong></p>
<p>1. <strong>Should have released lite version from the beginning</strong> &#8211; There was no point to waiting and sacrificing the initial new release buzz.  Since it is harder to get featured once your app is launched, say for app updates, it is important to strike early and hard with your app release.</p>
<p>2. <strong>Lite does NOT cannibalize sales</strong> &#8211; If your app is a gimmick then it might not make sense but in all other cases it only helps to increase sales (see our previous <a href="http://www.icombatgame.com/2009/06/24/iphone-app-developers-do-not-fear-the-lite-version/">post</a> on this topic)</p>
<p>3. <strong>Get the bugs out for your lite release</strong> &#8211; users churn lite apps and are fine giving you 1 star if they don&#8217;t like the experience.  This is especially bad because the App store prompts users to rate an app when they try to delete it</p>
<p>4. <strong>Lite sales trail off too but paid sales remain higher</strong> &#8211; if you don&#8217;t have the x-factor that is needed to spread the word your lite downloads will fall as they have for iCombat, but in our case paid sales have continued to sell at a minimum rate several times higher than the pre-lite period</p>
<p>5. <strong>Frequent releases do juice downloads</strong> &#8211; <a href="pocketgod.blogspot.com">Pocket God</a> and other frequently updated apps have benefited from a weekly sales bump as they show up in the new releases section of the app store (users also like this episode style model)</p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://www.geardiary.com/2009/07/28/google-voice-apps-yanked-from-itunes-app-store/"> Google Voice apps yanked from iTunes App Store </a> (geardiary.com)</li>
<li class="zemanta-article-ul-li"><a href="http://thenextweb.com/2009/07/28/att-stores-sell-mobileme-starting-august-2nd/"> You: AT&amp;T stores to sell MobileMe starting August 2nd </a> (thenextweb.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.readwriteweb.com/archives/apple_flip_flops_on_mature_iphone_app_policy.php"> Apple Flip Flops on &#8220;Mature&#8221; iPhone App Policy </a> (readwriteweb.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.wired.com/gadgetlab/2009/07/apple-tablet-3/"> How an Apple Tablet Could Pit iTunes Against Amazon.com </a> (wired.com)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/141b69dd-fa44-4a77-bb8c-32e61e37daa1/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=141b69dd-fa44-4a77-bb8c-32e61e37daa1" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.theapplicationfarm.com/2009/07/just-how-much-does-a-lite-version-help-boost-sales/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Multichannel Marketing in an App Store Full of Noise</title>
		<link>http://www.theapplicationfarm.com/2009/07/multichannel-marketing-in-an-app-store-full-of-noise/</link>
		<comments>http://www.theapplicationfarm.com/2009/07/multichannel-marketing-in-an-app-store-full-of-noise/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 16:07:01 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Tips]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[indie developers]]></category>
		<category><![CDATA[noise]]></category>

		<guid isPermaLink="false">http://www.theapplicationfarm.com/?p=425</guid>
		<description><![CDATA[With the increasingly competitive App store the rise of the multichannel marketing model has created a situation where the developer has had to become a social media explorer, pushing into every nook and cranny of the social web. From gamer forums to niche blogs run by 12 year old app reviewers (they do exist), developers risk ignoring these communities at their own expense. With users fatigued by so much new product noise, it is easy for an unmonitored launch to go unnoticed by these users.]]></description>
			<content:encoded><![CDATA[<p>The post below is an excerpt of a larger <a href="http://www.icombatgame.com/2009/04/06/marketing-your-app-is-more-important-than-you-think/">post</a> I wrote during the launch of <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309676121&amp;mt=8">iCombat</a> (iTunes link). The post is worth reading if you are an indie developer thinking about launching an iPhone application on your own:</p>
<p style="padding-left: 30px;">I came across an interesting post on <a href="http://www.pocketgamer.biz/r/PG.Biz/feature.asp?c=11907">&#8220;How to use Twitter, Facebook and YouTube to market your mobile games&#8221;</a> and it reinforced what I have noticed since readying to launch <a href="http://icombatgame.com">iCombat</a> &#8211; there are too many channels to manage when it comes to reaching the end user!  This may sound like a high class problem to all of the game and content developers that have faced the gatekeepers of distribution over the years but the sudden blossoming of dozens of channels to reach users has created its own set of problems.  Now the burden of brand management and marketing has fallen into the lap of the indie developers, where they must become &#8220;marketers&#8221; of their product if they hope to get noticed.</p>
<p style="padding-left: 30px;">The rise of the fractured, multichannel market has created dozens of sites that developers now need to visit to build goodwill and help gain exposure, something that is fundamentally different from what they probably want to be doing. In our case this translates into 18-20 hours of work a day since launch to manage the marketing effort. While we have a dedicated team for this, most developers don&#8217;t have the luxury of even dedicating all of their own time to managing their launch.</p>
<p style="padding-left: 30px;">I have compiled a list of some of the tools and sites I think necessary to run a solid app marketing effort:</p>
<p style="padding-left: 30px;"><strong>Top Down channels</strong> &#8211; kissing the ring</p>
<ol style="padding-left: 30px;">
<li>Bloggers &#8211; aka the &#8220;digital influencers&#8221; &#8211; sites with major traffic like <a href="http://www.gizmodo.com">Gizmodo</a>, <a href="http://www.techcrunch.com">Techcrunch</a>, <a href="http://www.gigaom.com">GigaOM</a></li>
<li>Targeted review sites &#8211; <a href="http://www.toucharcade.com">Touch Arcade</a>, <a href="http://www.148apps.com">148Apps</a>, <a href="http://www.pocketgamer.co.uk">Pocket Gamer</a>, etc. &#8211; we have counted 60+ serious ones in all</li>
</ol>
<p style="padding-left: 30px;"><strong>Bottom Up channels</strong> &#8211; connecting with your users</p>
<ol style="padding-left: 30px;">
<li> Facebook &#8211; both personal status and group page</li>
<li> Twitter</li>
<li> MySpace</li>
<li> App/ Development/ Gaming Forums -<a href="http://forums.toucharcade.com/"> Touch Arcade</a>, maybe <a href="http://www.iphonedevsdk.com/">iPhonedevSDK</a>, etc.</li>
<li> Product website &amp; blog &#8211; here you need to have a demo, maybe a news section and your blog</li>
<li> YouTube &#8211; a great way to communicate with avid gamers</li>
<li> iTunes App store summary</li>
</ol>
<p style="padding-left: 30px;"><strong>Analytics Tools</strong> &#8211; monitoring usage, downloads, buzz</p>
<ol style="padding-left: 30px;">
<li>User downloads &#8211; iTunes Connect &#8211; <a href="http://www.heartbeatapp.com/">Heartbeat</a> App or <a href="http://www.ideaswarm.com/products/appviz/">AppViz</a> (super easy to use but less flexible than Heartbeat)</li>
<li>Usage behavior &#8211; <a href="http://www.pinchmedia.com/">Pinch Media</a> &#8211; gives you uniques, geo data, version &amp; device stats, as well as unique data by action in your App (very cool)</li>
<li>App ranking &#8211; <a href="http://is.gd/qLFy">AppRanking</a> by Michael Dorn or <a href="http://www.mobclix.com">Mobclix</a></li>
<li>Web traffic -<a href="http://www.google.com/analytics/"> Google Analytics</a> or <a href="http://wordpress.org/extend/plugins/stats/">Wordpress</a> Stats</li>
<li>Affiliate data &#8211; <a href="http://www.linkshare.com/">Linkshare</a> &#8211; here if you are an <a class="zem_slink" title="Apple" rel="homepage" href="http://www.apple.com">Apple</a> affiliate you can earn back 5% of your 30% cut that goes to Apple &#8211; and monitor clickthrough conversion data from your site</li>
<li>Brand management &#8211; <a href="http://scoutlabs.com/">ScoutLabs</a> or <a href="http://www.google.com/alerts?pz=1&amp;ned=us&amp;hl=en&amp;t=1">Google Alerts</a> &#8211; Scout doesn&#8217;t really seem to work for small apps or early on in a campaign as it is, for these smaller apps Google Alerts is a great basic filter</li>
</ol>
<p style="padding-left: 30px;">While this list is not comprehensive this is basically everything we are using for the marketing of iCombat. I didn&#8217;t realize just how many channels and tools this involved until trying to post an urgent piece of news.  When iCombat was reviewed in Gizmodo&#8217;s weekly <a href="http://i.gizmodo.com/5197282/the-week-in-iphone-apps-2-fast-2-furious-2-nite">roundup</a> of iPhone apps we quickly wanted to update every channel we were using.<span id="more-425"></span></p>
<p style="padding-left: 30px;">Spreading the word for that first update went something like this: first update Twitter, then the Facebook status, then the Facebook &#8220;<a href="http://www.facebook.com/home.php#/group.php?gid=62865999048&amp;ref=nf">Fans of iCombat</a>&#8221; group news section, then the iCombat website news page, then the Touch Arcade forum thread discussing iCombat, then update the app description in iTunes for the good review.</p>
<p style="padding-left: 30px;">Once we had finished with the news updates, hours later, we started to comb the anaytics tools: first Pinch media, then user reviews in iTunes, then Mobclix to see if rankings had hit, then Wordpress stats to see website hits, then Linkshare to see the conversion rates, then Scout Labs to check for buzz, etc.<a href="http://www.gigaom.com"><img class="alignleft" title="App Wall" src="http://cache0.techcrunch.com/wp-content/uploads/2009/06/ap3.jpg" alt="" width="192" height="145" /></a></p>
<p style="padding-left: 30px;">What we experienced was the effect of the new multichannel model where the developer has had to become a social media explorer, pushing into every nook and cranny of the social web.  From gamer forums to niche blogs run by 12 year old app reviewers (they do exist), developers risk ignoring these communities at their own expense.  With users fatigued by so much new product noise, it is easy for an unmonitored launch to go unnoticed by these users.</p>
<p style="padding-left: 30px;">Not all products are good enough to sell themselves, and even if they are amazing, the system isn&#8217;t efficient yet at rewarding quality.  So while I concede part of the problem is that most developers don&#8217;t have the time, especially amateur ones, to dedicate to marketing, I do think we all still need to shift our attention to just how important app marketing is.  Traditionally, developers seem to look at rising to the top in the App store as primarily a question of the product.  I would argue that in most cases now for the indie developer it is equal parts product and packaging (dare I say it might even be even more about the packaging?).  This new balance should be weighed when estimating the time, cost and energy it will take to execute a new app idea &#8211; i.e. when laying out a development time line, product features and depth of marketing focus should be weighed as equally relevant factors (as each is a drain on your resources, be it time, money or energy).</p>
<p style="padding-left: 30px;">In the App store the definition of what is &#8220;good&#8221; is all over the place, open to interpretation across the huge breadth of gaming, niche, utility, gimmicky and entertainment apps as well as age and demographic groups &#8211; so the opportunity to define what works is wide open for anyone willing to get down into the dirt and push.  While it is fantastic that there is no system of patronage or well laid tracks in the app store in terms of rankings and exposure, it is a bit like the Wild West in that everyone is in a land grab racing for market position (whether it be in App reviews, app analytics, brand management, or the apps themselves).  What&#8217;s clear is that the ones who will triumph aren&#8217;t those sitting waiting for the meritocracy to kick in, but rather those who act aggressively and start thinking creatively about how they can get noticed.</p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://www.engadget.com/2009/07/28/google-voice-iphone-app-rejected-current-gv-apps-lose-connectio/"> Google Voice iPhone app rejected, current GV apps lose connection with iTunes </a> (engadget.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.macworld.com/article/139389/2009/03/iphone_gamedevelopment.html?lsrc=rss_main">Confessions of an iPhone game maker</a> (macworld.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.nickburcher.com/2009/07/is-mobile-finally-here-admob-comscore.html"> Is mobile finally here? AdMob / Comscore, Forrester, CCS Insight and Lightspeed research suggests it might be </a> (nickburcher.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.slideshare.net/keithahern/how-to-get-ahead-in-the-apple-app-store-by-mogeneration-for-mobile-monday-sydney-04052009"> How to get ahead in the Apple App Store by mogeneration for mobile monday Sydney 04/05/2009 </a> (slideshare.net)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/d58bb7bf-0f66-4eba-bc60-954dbd8f024f/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=d58bb7bf-0f66-4eba-bc60-954dbd8f024f" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.theapplicationfarm.com/2009/07/multichannel-marketing-in-an-app-store-full-of-noise/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>What&#8217;s Next In Mobile&#8230;</title>
		<link>http://www.theapplicationfarm.com/2009/07/whats-next-in-mobile/</link>
		<comments>http://www.theapplicationfarm.com/2009/07/whats-next-in-mobile/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 20:33:50 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[App Store]]></category>

		<guid isPermaLink="false">http://www.theapplicationfarm.com/?p=237</guid>
		<description><![CDATA[The 2009 Creativity and Technology event featured an excellent panel discussion on "What's Now and What's Next in Mobile" (for video see here).  While the title should have been what's now and next for the iPhone, the truth is that this year mobile as been almost all about the iPhone.  And for good reason, the statistics are astonishing - with over 40+MM devices sold, 1.5Bn apps downloaded and a feverish growth rate that does not seem to be slowing down.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">&#8220;There are so many new apps a day, it is hard for any human being to consume the amount of change that is going on in the space&#8221;</p>
<p style="text-align: right;">- Raven Zachary, Founder Small Society</p>
<p>The 2009 Creativity and Technology <a href="http://creativitycat.com/">event</a> featured an excellent panel discussion on &#8220;What&#8217;s Now and What&#8217;s Next in Mobile&#8221; (for video see <a href="http://creativity-online.com/work/view?seed=d011941d">here</a>).  While the title should have been what&#8217;s now and next for the iPhone, the truth is that this year mobile as been almost all about the iPhone.  And for good reason, the statistics are astonishing &#8211; with over 40+MM devices sold, 1.5Bn apps downloaded and a feverish growth rate that does not seem to be slowing down.</p>
<div class="zemanta-img zemanta-action-dragged" style="margin: 1em; display: block;">
<div>
<dl class="wp-caption alignright" style="width: 150px;">
<dt class="wp-caption-dt"><a href="http://en.wikipedia.org/wiki/Image:AppStore_icon.png"><img title="App Store" src="http://upload.wikimedia.org/wikipedia/en/e/e9/AppStore_icon.png" alt="App Store" width="140" height="198" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution" style="font-size: 0.8em;">Image via <a href="http://en.wikipedia.org/wiki/Image:AppStore_icon.png">Wikipedia</a></dd>
</dl>
</div>
</div>
<p>The most interesting part of the panel occurs when Raven Zachary, founder of the iPhone strategy firm Small Society begins to talk about the general trends in the app market (go to minute 12 in the video <a href="http://creativity-online.com/work/view?seed=d011941d">here</a>).  His conclusions are bold and bright, pointing to the accelerating trend of brands and companies coming into the app store.  Zachary wisely suggests that brands though should be less concerned about speed to market and more concerned about a clean, quality 1.0 user experience as it ultimately ends up being far more impactful.  The balance of delivering utility or entertainment with branding, takes time to get right and too often the rush to be first is at the cost of a quality experience (see my rant about the prematurely launched Dunkin&#8217; Run app <a href="http://www.theapplicationfarm.com/2009/06/why-users-are-running-away-from-the-dunkin-run-iphone-app/">here</a>).</p>
<p>Perhaps the most insightful comment Zachary makes is that the &#8220;the app store is not a marketing vehicle but a distribution vehicle.&#8221;  Companies should approach the App store &#8220;as you would approach any product or marketing effort&#8221; and &#8220;drive people to the app in the same way you would drive people to anything you create in the company&#8221;.  The idea that applications can be developed overnight and with little additional marketing, product launch or strategic thought is outdated because the size of the app store makes organic discovery difficult.  And as the novelty effect of the iPhone wears off (where blowing and pouring are enough to drive downloads) the utility and entertainment components of apps will come to the fore.</p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://apple.slashdot.org/story/09/07/15/1426259/Staying-Afloat-In-a-Sea-of-iPhone-Apps?from=rss"> Staying Afloat In a Sea of iPhone Apps </a> (apple.slashdot.org)</li>
<li class="zemanta-article-ul-li"><a href="http://venturebeat.com/2009/06/08/iphone-app-buyers-spend-50-percent-more-on-weekends/"> iPhone app buyers spend 50 percent more on weekends </a> (venturebeat.com)</li>
<li class="zemanta-article-ul-li"><a href="http://news.bbc.co.uk/2/hi/programmes/click_online/8143759.stm"> Mobile phone applications grow up </a> (news.bbc.co.uk)</li>
<li class="zemanta-article-ul-li"><a href="http://www.computerworld.com/s/article/9135352/Wildly_successful_iPhone_App_Store_hits_its_first_year?source=rss_mobile"> Wildly successful iPhone App Store hits its first year </a> (computerworld.com)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/763e530b-4bfb-426e-966d-db95ab7441db/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=763e530b-4bfb-426e-966d-db95ab7441db" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.theapplicationfarm.com/2009/07/whats-next-in-mobile/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why Users are Running Away from the Dunkin&#8217; Run iPhone App</title>
		<link>http://www.theapplicationfarm.com/2009/06/why-users-are-running-away-from-the-dunkin-run-iphone-app/</link>
		<comments>http://www.theapplicationfarm.com/2009/06/why-users-are-running-away-from-the-dunkin-run-iphone-app/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 09:14:25 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[Dunkin Donuts]]></category>
		<category><![CDATA[poor design]]></category>

		<guid isPermaLink="false">http://www.theapplicationfarm.com/?p=148</guid>
		<description><![CDATA[If you are contemplating launching an application for your brand or business you will want to take note of how NOT to do it with the Dunkin' Run.  Dunkin' Donuts had an original idea but failed in its execution and in the process managed to damage its brand and alienate some of its most active and loyal users. ]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-271" title="Dunrun_arrowunderline" src="http://www.theapplicationfarm.com/wp-content/uploads/2009/06/Dunrun_arrowunderline.png" alt="Dunrun_arrowunderline" width="383" height="114" />If you are contemplating launching an application for your brand or business you will want to take note of how NOT to do it with the Dunkin&#8217; Run app.  <span class="zem_slink">Dunkin&#8217; Donuts</span> had an original idea that would help streamline the process of order taking for the office coffee &#8220;runner&#8221; (see video of how it works <a href="http://www.dunkinrun.com/About/HowItWorks.aspx">here</a>).  In Dunkin&#8217; Donuts&#8217; press release they describe the service as &#8220;an innovative interactive web site and iPhone application that will enable customers to solicit and place Dunkin&#8217; Donuts group orders in just a few clicks with unprecedented ease, speed, accuracy and fun.&#8221;  Sounds great, right? Dunkin&#8217; Donuts was positioning itself on the cutting edge, as a more consumer friendly brand than the increasingly indistinguishable competition McDonalds and Starbucks.</p>
<h4><strong>The Pitch to Users<br />
</strong></h4>
<p>Dunkin&#8217; Donuts had stumbled upon a unique opportunity, to further their customer engagement while actually delivering value to users through an iPhone and web application.  And the marketing team at Hill Holliday crafted a powerful narrative around the groundbreaking innovation.  Hill Holliday&#8217;s Chief Media Officer was quoted as saying the app &#8220;perfectly complements the &#8216;we&#8217;re in it together&#8217; ethos of the Dunkin&#8217; Donuts brand&#8221; and their <a href="http://www.hhcc.com/">site</a> goes as far as to quote an internal employee who says that &#8220;Dunkin’ Donuts doesn’t just serve coffee, it also fuels the “hope and ambition and energy and drive” of America&#8221;. Wow.</p>
<h4><strong>The Negative Response</strong></h4>
<p>The problem with such bold positioning and a large launch hype-fest was that the app does not actually work from a user&#8217;s perspective. So the narrative comes across as a naive oversell and a typically &#8220;corporate&#8221; attempt at marketing.  What has followed has been UGLY &#8211; I have seen very few iPhone applications with such poor ratings and reviews.  Users are angry, at the time of writing this 225 of 376 (60%) ratings are ranked 1 out of 5 with 298 out of 376 being 3 or below (79%).  User rejection has been nearly unanimous. So why did the application fail?  Because its designers ignored the very thing that it was offering to users, &#8220;speed, accuracy and fun.&#8221;</p>
<h4><strong>&#8220;What Did I Do Wrong?&#8221;</strong></h4>
<p><img class="size-full wp-image-149 alignright" style="margin: 5px;" title="photo" src="http://www.theapplicationfarm.com/wp-content/uploads/2009/06/photo.jpg" alt="photo" width="232" height="347" />To describe the problem all you have to do is look at the first screen input screen of the app.  Imagine you are a user who has read about this revolutionary app that will help make your life easier, and then you open it and you wonder what to do next.  You think to yourself, &#8220;Do I have a password? Maybe I can just enter one and it will work. Who knows?&#8221;  So you try and it says invalid password, and you look for clues as to what to do next but there are none.  Most users just deleted the app at this point (probably most of the 225 1-star ratings happened at this point through Apple&#8217;s ratings prompt that occurs upon app removal).  In 10 seconds Dunking Donuts had managed to anger and alienate some of its most loyal customers.</p>
<p>What is worse is that the web experience for those who do go the extra step is even more frustrating, where the problems can be summed up with this one review: &#8220;You have to register from your computer which is stupid.  Secondly, why does it need my address, phone number, and mother&#8217;s maiden name?  We are talking about a dough nut order here, not banking information.&#8221; Well said.</p>
<p>The shame here is that the application, once you get past the sign-up hurdles is actually nicely thought out.  This is not worth anything though if the most important step, the first one, is made so cumbersome that 60% of your users decide to delete your application and give up.</p>
<h4><strong>The Solution: Talk Less, Deliver More<br />
</strong></h4>
<p>The app store is all about user expectations.  And in a place where reviews and ratings come all too easily, you need to be careful that you actually deliver on your what you offer.  And while the Dunkin&#8217; Run idea is a great one, it was oversold too soon and that only contributed to the user backlash.</p>
<p>The point is that you can deliver value and create a truly useful application for your users without risking your brand, and the way you do that is to launch something useful and complimentary to your business but first make sure it works!  Good app design has little to do with a huge project or marketing budget and more to do with listening to your users.  Whether it be through Beta testing before launch or iterative improvements after a soft launch, it is a fundamental step that can&#8217;t be ignored if you dare to claim you have created the next big thing.</p>
<p>To check out the latest ratings/ reviews for the Dunkin&#8217; Run app press <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318953206&amp;mt=8">here</a> to be directed to iTunes.</p>
<p><strong>Update:</strong> The app has been updated to 1.1 and now includes a prompt at the bottom of the screen (shown above) that allows the user to sign-up.  Still the reviews appear to be very poor (as of 7/18 34 of 76 ratings are still a 1 with an average of 2.5) and the comments reflect that the app is still more work than it is worth.</p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://r.zemanta.com/?u=http%3A//abcnews.go.com/Technology/AheadoftheCurve/story%3Fid%3D7906513%26page%3D1&amp;a=5757059&amp;rid=4a905079-a154-4bdf-8bfa-5883dc3238da&amp;e=255b838a37f9abbd1f9f0b9bbc447eda"> iDunkin: Top 7 Apps to Make Life Easier </a> (abcnews.go.com)</li>
<li class="zemanta-article-ul-li"><a href="http://mashable.com/2009/06/22/dunkin-run/"> Dunkin&#8217; Run Automates Your Coffee Breaks on the Web and iPhone </a> (mashable.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.inquisitr.com/26948/dunkin-run-launches-assumes-you-want-to-carry-18-coffees-back-to-the-office/"> Dunkin&#8217; Run launches, assumes you want to carry 18 coffees back to the office </a> (inquisitr.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.time.com/time/business/article/0,8599,1896432,00.html?imw=Y"> Latte with Fries? McDonald&#8217;s Takes Aim at Starbucks </a> (time.com)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/28c34d56-72f6-47d4-8ad7-dbcf39eaad90/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=28c34d56-72f6-47d4-8ad7-dbcf39eaad90" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.theapplicationfarm.com/2009/06/why-users-are-running-away-from-the-dunkin-run-iphone-app/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>State Farm Pocket Agent App: A Useful if Rarely Used App</title>
		<link>http://www.theapplicationfarm.com/2009/06/what-the-state-farm-app-means-for/</link>
		<comments>http://www.theapplicationfarm.com/2009/06/what-the-state-farm-app-means-for/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 18:36:42 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Tips]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mobile device]]></category>
		<category><![CDATA[utility apps]]></category>

		<guid isPermaLink="false">http://www.theapplicationfarm.com/?p=163</guid>
		<description><![CDATA[While State farm's Pocket Agent app is one of the more niche uses of the iPhone's capabilities, it is representative of a larger trend hitting the iPhone where companies seek to enhance customer engagement by leveraging the powerful feature set of the device.  By offering solutions that utilize the touch screen, accelerometer, GPS and camera companies can prove to their costumers that they are innovating and staying ahead of the competition. ]]></description>
			<content:encoded><![CDATA[<p>The question you have when you first hear about the <a href="http://www.statefarm.com/about/media/media_releases/20090610.asp">Pocket Agent</a> app is, &#8220;Just how often would users use an app like this?&#8221; The hope is that rarely if ever would it be needed, but for those users that do need to file a claim the <a class="zem_slink" title="State Farm Insurance" rel="homepage" href="http://www.statefarm.com/">State Farm</a>&#8217;s app is actually quite an innovative tool.  From it you can begin the claim filing process, take pictures to document an incident, describe the damage involved, as well as contact a local agent or find the nearest repair location.</p>
<p>The Pocket Agent app implements its features well, and provides a much more efficient process for filing claims or staying in contact with State Farm than ever before.  As for whether you need to install it beforehand, the beauty of the iPhone App store is that it can be downloaded in just a minute or two in the event that something does happen.  Of course such a rare frequency of use application like this requires recall on the part of the user that such an app exists, but State Farm has done a good job so far of spreading the word to its customers.</p>
<p>While this is one of the more niche uses of the iPhone&#8217;s capabilities, it is representative of a larger trend hitting mobile where companies seek to enhance customer engagement by leveraging the powerful feature set of mobile devices such as the iPhone.  By offering solutions that utilize the touch screen, accelerometer, GPS and camera, companies can prove to their costumers that they are innovating and staying ahead of their competition.</p>
<p>See the slightly random but effective State Farm video summary below:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/wLdrWvjmGhA&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/wLdrWvjmGhA&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://digital.venturebeat.com/2009/06/27/apple-kills-routesy-app-my-iphone-gets-less-useful/"> Apple kills Routesy app, my iPhone gets less useful </a> (digital.venturebeat.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.mobilecrunch.com/2009/06/08/find-my-iphone-helps-when-atts-insurance-cant/"> Find My iPhone helps when AT&amp;T&#8217;s insurance can&#8217;t </a> (mobilecrunch.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.techcrunch.com/2009/06/25/who-exactly-is-in-charge-of-the-app-store-anyone/"> Who Exactly Is In Charge Of The App Store? Anyone? </a> (techcrunch.com)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/286c6b0d-ba88-413d-aecd-be82b163d7cc/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=286c6b0d-ba88-413d-aecd-be82b163d7cc" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.theapplicationfarm.com/2009/06/what-the-state-farm-app-means-for/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A Great Tool for Creating iPhone App Mockups</title>
		<link>http://www.theapplicationfarm.com/2009/05/a-great-tool-for-creating-iphone-app-mockups/</link>
		<comments>http://www.theapplicationfarm.com/2009/05/a-great-tool-for-creating-iphone-app-mockups/#comments</comments>
		<pubDate>Tue, 05 May 2009 17:31:08 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Balsamiq]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mockup]]></category>

		<guid isPermaLink="false">http://www.theapplicationfarm.com/?p=116</guid>
		<description><![CDATA[If you are thinking about how an iPhone app might fit into your current business or if you think you have a great idea for the iPhone, just spend some time trying to mock up your idea.  ]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">For anyone thinking about creating an iPhone app but wondering where to begin, I think the best thing you can do is just sit down and take a shot at thinking through its most basic functionality.  I have always been a big fan of whiteboards and as of late the huge Post It <a href="http://www.3m.com/us/office/postit/products/prod_ew.html">Easel Pads</a> but these are impossible if you travel a lot and are of limited use when trying to collaborate over long distances.  The answer for me has been to use <a href="http://www.balsamiq.com/">Balsamiq</a>, a tool that allows you to quickly create mock-ups of both websites and iPhone apps.  With Balsamiq I can work through the mechanics of how an app should work, and visually see the flow from action to action.</p>
<p><img class="alignright" title="iphoneexamples" src="http://www.icombatgame.com/wp-content/uploads/2009/05/iphoneexamples-300x179.png" alt="iphoneexamples" width="270" height="161" /></p>
<p style="text-align: left;">I think mock-up tools like Balsamiq are even more useful than making great specs and writing out usage scenario examples.  Not only does it help you better develop your idea but it also gives you the ability to share your ideas with other people instantly.  For example, if you are thinking about outsourcing development or are talking to other team members, Balsamiq will let you share your quickly thrown together mock-ups and convey clearly what you want to do.  And by visually demonstrating the flow of how you might want your app to work, not only will other people have a better idea of what you are looking for, but so will you.</p>
<p style="text-align: left;">Oftentimes we think that conceptually working through an idea is painful, much the same way writing or preparing a speech can be.  But sometimes having the right tools can make it that much easier to throw things together.  Give it a try, you might surprise yourself!</p>
<p style="text-align: left;">
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://venturebeat.com/2009/06/08/iphone-app-buyers-spend-50-percent-more-on-weekends/"> iPhone app buyers spend 50 percent more on weekends </a> (venturebeat.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.thekitchn.com/thekitchn/more-iphone-apps-for-the-home-cook-087012"> More iPhone Apps for the Home Cook </a> (thekitchn.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.mediabistro.com/galleycat/on/99_iphone_rocks_ebook_world_118437.asp?c=rss"> $99 iPhone Rocks E-Book World </a> (mediabistro.com)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/43bbe782-600d-49ac-830a-6031bf937d4b/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=43bbe782-600d-49ac-830a-6031bf937d4b" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.theapplicationfarm.com/2009/05/a-great-tool-for-creating-iphone-app-mockups/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
